It looks like you're using Internet Explorer 11 or older. This website works best with modern browsers such as the latest versions of Chrome, Firefox, Safari, and Edge. If you continue with this browser, you may see unexpected results.
Choose from 810,000 ebooks and 1,350 imprints from more than 650 publishers on one platform. ProQuest Ebook Central offers titles from hundreds of trusted publishers on one modern, intuitive platform. Its mobile-optimized design lets researchers get “anytime access” to the content they need – from a single chapter to an entire book.
Responsive web design is an explosive area of growth in modern web development due to the huge volume of different device sizes and resolutions that are now commercially available. You can now create your very own responsive website quickly and efficiently, allowing you to showcase your content in a format that will work on any device with an Internet browser.
This book won't teach you how to build a website. But it will teach you how to think about the web, and in doing so, prepare you to lead web projects from the critical inception phase through to the ongoing nurturing process every website needs.
An effective Web site combines good graphic design principles with a functional user interface. This colorful, step-by-step guide shows visual learners how to plan, develop, and publish a site, all with easy-to-follow lessons. Each task is illustrated with screen shots accompanied by numbered steps. You’ll learn all the tools and techniques for creating great-looking Web sites that users will love.
Web Design with Macromedia Studio MX 2004 provides beginning designers with a step-by-step process for creating a Web site with the new Macromedia Studio MX 2004. Structured around a good Web development cycle of plan, design, build, test, and maintain, the book starts by planning the site and creating a wire frame with Freehand MX, along with vector graphics for use in Macromedia Flash MX 204 and Fireworks MX 2004.
Web Site Design is Communication Design is written for practitioners, trainers, and students of Communication, Business, Information Science and Media Design. This book is based on a series of case studies of web-site design processes in smaller and larger organizations, including Amazon and Microsoft. It offers a well-researched, reflective and thorough analysis of the activities undertaken, in combination with practical, real-life experiences of web-site designers and producers.
Context Providers explores the ways in which digital art and culture are challenging and changing the creative process and our ways of constructing meaning. The authors introduce the concept of artists as context providers—people who establish networks of information in a highly collaborative creative process, blurring boundaries between disciplines. Technological change has affected the function of art, the role of the artist, and the way artistic productions are shared, creating a need for flexible information filters as a framework for establishing meaning and identity.
ILLUMINATED PIXELS provides a balanced, unique approach to great lighting by looking at the why, what, and how of lighting: "Why are you lighting?" This question asks the purpose of your lights and relates to the aesthetic intent of the image. ILLUMINATED PIXELS defines the goals of lighting and explains how to use your lights to accomplish each goal. "What are the physical properties of light you are trying to imitate?" Without a proper knowledge of real-world light, your digital lighting may appear odd or unnatural.
This collection of art and essays, by the best of today’s science fiction and fantasy artists—including Joe Devito, John Howe, Janny Wurts, Frank Wu, and others—presents candid opinions behind the revolution now taking place in the field. Are computers creating a seismic shift in the creation of sf&f art, or are they just another tool in the artist’s paint box?
Never before has a single instrument served in the creation of art the way that digital technology does, from photographic image making, to animation, to traditional painting. Digital technology will become essential to creating and understanding art in the 21st century. "Going Digital: The Practice and Vision of Digital Artists," takes the unique approach of combining a how-to guide with critical and theoretical discussion.
This book looks at the transformation that Art and Art history is undergoing through engagement with the digital revolution. Since its initiation in 1985, CHArt (Computers and the History of Art) has set out to promote interaction between the rapidly developing new Information Technology and the study and practice of Art.
Texturing: Concepts and Techniques is about the aesthetics and design issues of creating and using interesting textures for digital 3D animation. This beautifully illustrated, full color book teaches artists how to create stunning and convincing textures using the popular 3ds max TM , Maya , and LightWave 3D programs.