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Game Development: Reference Resources

This is a guide to selected library resources on the many aspects of computer/video game development, including game creation and game programming.

What makes a book a reference book?

Reference books are usually encyclopedias, dictionaries, handbooks, manuals and other books that you would refer to when wanting to know a definition of a word or concept, a general overview of a topic, specific information about a certain period of time or event in history.

Boston Public Library (BPL) Access

 

 

 

 

    If you live, work, or go to school in Massachusetts, you can have access to all of the remotely accessable electronic databases at the Boston Public Library.  These added resources are available via an ecard that you can obtain by registering at the Boston Public Library (preceding link to ecard information - link to registration form at bottom of that page) or following the instructions that we have at our "Online Reference Databases" page for getting an ecard from the BPL.

   The BPL has many resources, full text reference ebooks, videos, audio information, and magazine, journal and newspaper articles. These e-resources can supplement ours here at BCC...and they are free to use!

Selected BPL E-Books

    The e-books noted below are from the BPL's Gale Virtual Reference Library database

Selected Reference E-Books

Encyclopedia of Computer ScienceGale Encyclopedia of Everyday LawInternational Encyclopedia of the Social SciencesMcGraw Hill Concise Encyclopedia of Science and Technology

    The e-books selected here have information on game development, related topics and other subjects related to the title of the e-book.  Once you click on the link to an e-book here, you will be able to search the entire reference using the keyword(s) of your choice.

Selected Reference Books

    As more and more reference materials become available online, libraries, including the BCC libraries, are gradually reducing their print reference books in favor of those available online.  Not only are e-books available to more students, they are also available 24/7 and wherever there is an internet connection!

2014 Essential Facts About the Computer and Video Game Industry

Essential Facts About the Computer and Video Game Industry: Sales, Demographic and Usage Data,  by Entertainment Software Association (ESA), c2024.

Image: ©2009 Bryan Fontaine Designs

 

 

©2009 Bryan Fontaine Designs